Capcom Talks About Resident Evil: The Mercenaries 3D’s Save System

For those of you who don’t know, Japanese developer Capcom released Resident Evil: The mercenaries 3D for the Nintendo 3DS earlier this week. The game was warmly received by critics and fans of the series alike, but the inability of resetting the game’s save data was infuriating for many and caused some controversy. Most experts thought that the inclusion was used as a technique to discourage used game sales, and it seems like this is working really well for Capcom.

In any way, the company released an official statement in their blog saying that this wasn’t the reason for the inclusion of the game’s save system.

This is what Capcom community specialist Shawn Baxter’s had to say about the topic: “There was no intention of lessening the experience of the game. Essentially, RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine. There was no hidden motive to prevent buying used copies. It’s not some secret form of DRM. It’s simply the way we designed the save system to work with the arcade type of gameplay.”

Then, he went on to say that for those people who want to buy a used copy of the game they can still enjoy it, as the game doesn’t have a story mode and every mission can be replayed independently and all the content is accessible for them.

The Mercenaries 3D is based on a minigame featured in both Resident Evil 4 and 5. In the title, players need to try and kill as many zombies as they can in time rounds. The 3DS game includes many characters, new modes and cooperative play.