Portal has been one of the greatest, most critically-acclaimed, original and innovative puzzle games of the last few years and it’s still really influential. In the game, the player is required to use a portal gun to teleport to various places and solve multiple puzzles, but the gameplay is one of Portal’s best features as it’s quite unique and it encourages lateral thinking. The main character, named Chell needs to solve many challenges (which are proposed by a sinister AI known as GLaDOS) as she moves through test chambers. The game is well known for its complex physics, the possibility of gaining momentum and its creative use of portals.
This game quickly became a huge success and it’s just surprising that it translates this well to the short film format. Directed by Dan Trachtenberg, Portal: No Escape is a re-envisionment of the Portal universe and it tells the story of an unknown female character (probably Chell, but as she doesn’t speak it’s really hard to tell) who is imprisoned in a room and gets the Aperture Science Handheld Portal Device.
The main protagonist uses the device to escape the facility only to see that she’s still inside another test chamber. Though this article intends to be descriptive rather than a complete analysis of the film let me just say that the short is simply brilliant. It’s masterfully directed, the chosen planes are more than suiting and even though it only lasts 7 minutes it manages to make a strong statement. In addition, the Companion Cube is featured for a few seconds, but neither GLaDOS nor the promised cake make an appearance. In any way, this was probably an experiment and seeing how well everyone reacted to this splendid short I can assure you that we’ll probably see more of this promising and already talented director really soon.
Some interesting Facts:
- The director spent almost a year making this spectacular short.
- Danielle Rayne stars as the main protagonist.
- The film originally premiered at San Diego Comic Con.
- Mike Zarin is the film’s composer.
- Jon Chesson was in charge of the fantastic visual effects.
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