It is just surprising that 10 years have passed since the official release of Grand Theft Auto III. Although there were two titles and two expansions preceding this third iteration, it wasn’t until GTA III came out that the series became the biggest influence for every following sandbox title. In fact, the game became extremely influential and some of the titles that are currently being released still adopt some of GTA IIIs elements. Now, you’ll be able to control Claude on your phone or tablet.
Rockstar has officially announced that they will be developing a port of GTA III for iOS and Android devices. On iOS, only the iPad 2 and the iPhone 4S will be capable of running the game though. The compatible Android phones include the Droid X2, HTC Evo 2, LG Optimus 2X, Motorola Atrix, Samsung Galaxy S2 and the Android tablets include the Acer Iconia, Asus Eee Pad, Motorola Xoom, Samsung Galaxy Tab 10.1. It remains to be seen how Rockstar can adapt the controls to a touchscreen based interface, but I’m pretty sure that if the company finds a way to do it gracefully, we’ll probably see ports of other similar games, maybe Vice City or San Andreas (and wouldn’t that be awesome?)
Additionally and apart from the announcement of the game, a limited-edition 10th anniversary Claude figure was shown and it looks pretty good, but I don’t think I’d be willing to pay $149,95 for it. This figure will have two different outfits (the standard one and prison uniform) and a variety of weapons that were also part of the game. The price of the port, on the other hand, hasn’t been announced yet.
Grand Theft Auto III was quite well known for making you feel like you were part of a world that was constantly changing around you as you progressed with the main story, and the game was full of nice little touches. There were many complaints with the basic functionality of certain things (like the graphics engine, car physics and mission design among others) and I personally had some huge problems finishing the game as its difficulty was way too punishing. Moreover, some of the missions lacked variety, but Rockstar definitely learned from this experience as Vice City felt like an improved follow-up that offered more possibilities. But all these minor issues could be easily overlooked in 2001 as the game had many elements that made it quite unique and counterbalanced its problems. The inclusion of radio stations was great, the game maintained a tongue-in-cheek humor that quickly became a trademark in the series, the attention to the detail was a constant and at the same time, there wasn’t anything quite like it.
There have been dozens of open-world games since Grand Theft Auto III came out, but even after so long none of them makes you feel the same way you did the first time you stepped out of a car and had the chance to explore Liberty City.
For more information about Grand Theft Auto games please read my reviews: