Runic Games’ action role-playing title Torchlight came out for the PC in 2009 and quickly became a huge success surpassing the million units sold. Needless to say, most people who enjoyed the game really wanted to play a similar experience and considering that Diablo III won’t be coming any time soon they are really waiting for a proper sequel.
In fact, the sequel was supposed to come out this year but apparently, plans have changed. In an official blog post written by Runic Games president Travis Baldree, it has been confirmed that the game won’t be released this year because the team needs more time for development and because indirectly, they don’t want to compete with some of the titles that have been coming out for the past few weeks (The Elder Scrolls V: Skyrim, Saints Row 3, Uncharted 3, Battlefield 3, Modern Warfare 3 and so on and so forth.) Additionally, the development team would like to have a beta period to test the game and get some feedback from players.
Torchlight II will be quite similar to its prequel and it’ll allow players to experience an action role-playing game in which they will be able to explore various dungeons to obtain rare loot. Moreover, this sequel will have some new quests, monsters, dungeons, a character class called the Embermage, a cooperative mode and it’ll only cost $19.99. Torchlight II is expected to come out for both PC and Mac, but an Xbox Live Arcade version may not happen due to memory limitations.
Finally, here’s the official blog post:
An Update from Travis Baldree
“So… where is Torchlight 2? Didn’t you guys say that you were planning to try to release this year?”
Well, yeah. We did – and we made a good run at that. We’ve come to the realization, however, that getting a game of this scope up to the quality and polish level we want to achieve is going to take a little longer; especially since we want to run a small beta before release to ensure that our launch is smooth.
The first Torchlight was released in record time, but it had plenty of issues that a little more development could have resolved. We didn’t have the resources at the time to give Torchlight that treatment. Right at this moment though, we do have those resources for the sequel, and we feel strongly that we should apply them to make this the best game we can make and hopefully one that you’ll enjoy and continue to want to play in the future. We’ve probably had 18 months of full development time on it so far – not excessively long yet, as far as that goes. The amount of time we need to take it the rest of the way is relatively small.
We feel pretty safe in saying that if you enjoyed Torchlight at all, this sequel is superior in every respect. Right now our job is to ensure that the quality level is consistent all the way to the end.
Besides, you’re all playing Skyrim right now anyway, aren’t you? Or Battlefield 3? Or Uncharted 3? Or Saints Row 3? Or Arkham City? Or Skyward Sword? Or Minecraft? Or Modern Warfare 3? Or Dark Souls? Or Assassin’s Creed Revelations?
Those are awesome games. When Torchlight 2 goes live, we want it to be awesome too – all the way through.