How do you realize that the game you’re playing is one of the most innovative titles ever created? Maybe the fact that it doesn’t require a screen is a good start. Johann Sebastian Joust may be a lot of things, but I can assure you that it’s unlike any other game you’ve ever played. The indie gem requires PlayStation Move controllers and a couple of friends (it’s designed for 2 to 7 players) and that’s more than enough to have a great time. The main goal of the game is to be the last player standing, but to do so you must pay particular attention to the background music. When the music plays in slow motion, players must move really slowly as the motion controls become overly sensitive. But when the music speeds up, players are encouraged to slap opponents, punch them in the face, throw pieces of furniture at them and so on and so forth. Here’s what a bunch of people look like playing the game:
As you can see a lot of adjectives can be used to describe the indie game and innovative seems to be a pretty accurate one. Regrettably, Johann Sebastian Joust has been one of the latest victims of cloning as publisher Ustwo recently released a very, very similar game called Papa Quash for the iPhone. Here’s a video where you can compare both games and draw your own conclusions:
Now, remember when I said that Johann Sebastian Joust was a game in which players holding PlayStation Move controllers were supposed to hit other Move controllers at the same time music was playing? Do you also remember that the music determines how fast or slow players can move? Papa Quash is exactly the same, except it uses iPhones instead of Move controllers. At the time of its release, the application was available for free with the option of getting additional characters for $1 each. Papa Quash blatantly clones uses the same ideas (“Last Player Standing Wins!”), core mechanics, overall tone and even the dubstep song exudes a frantic/anarchic vibe.
It’s worth pointing out that despite receiving critical praise Johann Sebastian Joust hasn’t been officially released yet as it’s still in development . Even to this very day there’s no certainty that the game will eventually come out. Papa Quash, on the other hand, is obviously inspired by Die Gute Fabrik’s Johann Sebastian Joust. But it also seems they are blatantly cloning one of the most creative titles of the past few years and that’s simply not fair for the developers at Die Gute Fabrik.
Since Papa Quash was released, the game has received a lot of attention from the media and its developer Sam Pepper emailed Copenhagen-based developer Die Gute Fabrik to tell them about their game, hoping to get permission to publish the app. More recently The Appside reported that the Papa Quash App is not available on the App Store anymore.