One of the main reasons why I prefer playing on consoles rather than on PCs is because with the former, I don’t feel the need to update the hardware very often. This means, buying a console, getting a few games and immediately start playing. Unfortunately, an upcoming Xbox 360 title will indirectly force players to modify their consoles in order to play the game as intended. At this point, many players are probably accustomed to buying bigger hard drives for their consoles (or memory cards in the case of handhelds,) but forcing users to get new hardware to play games “as intended” doesn’t seem really fair.
Of course, I’m making reference to Halo 4 having a minimal install of 8GB for the multiplayer. It’s worth pointing out that this is nothing new, as pretty much the same happened with Xbox Live Arcade titles. A few years ago, Castlevania: Symphony of the Night was the first title to break the XBLA size limit of 50MB. At the time, this represented a problem because core pack users had a 64MB memory unit and the game required 97MB. Eventually, the core pack was discontinued and replaced with one that had much bigger memory units. The problem with Halo 4 and the 8GB minimum install is quite similar, albeit a solution is much more expensive.
For those of you who are seriously considering buying the upcoming Halo and have a 4GB Xbox 360, these are some tentative solutions: you may either buy an 8GB or 16GB flash drives or you can get a 320GB hard drive (which is currently $129.99 on GameStop.) Undoubtedly, the game’s install size definitely adds to the cost since apart from the game itself some players will have to pay for additional accessories. While some may argue that this is nothing new and that is just a manifestation of the rapid advancement of technology, I utterly disagree and I believe developers should adjust the performance of their games to the basic hardware available in stores.