Have you ever played a game so much that when you finally decide to stop playing it to do something else, you couldn’t stop thinking about its mechanics? More to the point, have you ever played that game so much that you try to apply its mechanics in the real world? Have you ever played a game so much that it messes with your head? Without a doubt, this is one of the most personal articles I’ve written so far and different people will have different answers to the aforementioned questions. But that’s why this site has a comment section, so if you have any particular stories to share, feel free to write them there. In the meantime, here are five games that made me see the world in a completely different way.
In a way, Antichamber is like being born and having to learn the rules of the world again. But in this case, the game encourages players to forget the rules they are already familiar with to then learn new ones. The constant clash between what we know and what the game is trying to teach us is one of the things that makes Antichamber extremely appealing, but it also messes with our heads in a weird way. That red gun (which allows you to create new cubes, as well as making new paths out of cubes) can come in handy in different situations. I’ve thought about using it once or twice in real life and if you’ve played the game, you probably know what I’m talking about.
Burnout Revenge was one of those titles that I was so obsessed with that I dreamt about playing it, before I actually had a copy of the game. One of the most compelling mechanics about Burnout Revenge is that for the first time in the series, you could crash small and medium traffic. This mechanic is called “traffic checking” within the context of the game. After playing Burnout Revenge, you will never see the back of the car in the same way.
Puzzle games have a tendency to mess with your head, but the perspective-shifting mechanic from Crush is so gripping that if you play it long enough, you’ll start thinking what would happen if you switched between 2D and 3D in the real world. I guess that’s what I do when I can’t sleep. What do you mean that’s not a normal behavior?
Every single aspect about Tetris is mesmerizing. The music is hypnotic, the gameplay is extremely gripping and the core mechanics couldn’t be simpler. Manipulating geometric shapes to create horizontal lines that disappear must be part of human nature. So I guess translating that to the real world is only natural and if for some reason you’re still thinking that I’m insane for aligning Tetris blocks in my mind while I wait for the bus, see this Mega 64 video. Those guys get it.
What if I had a portal gun and I used to it to explore environments in a faster and unconventional way? That particular concept might have worked splendidly for a puzzle platformer, but after playing Portal for a while, I started seeing the world around me in a different way. So I place one portal there and one portal here and I don’t have to walk five blocks to get to the pharmacy. Done! We’re all friends here so admit it. You though about doing this in the real world too.