BreakQuest is a generic Arkanoid clone that offers absolutely nothing new to the formula.
As far as puzzle arcade games go, few titles have made such a tremendous impact as Arkanoid. Over the years, there have been numerous clones that have tried to replicate the game’s success by introducing new elements to the tried and true formula, but without getting rid of the fundamentals. BreakQuest is one of those titles, but unfortunately, there’s nothing remarkable about this Arkanoid wannabe.
In the game, there are two available modes. In arcade, you try to complete levels as fast as possible. Quest mode, on the other hand, features 100 levels and you complete them one by one and once you beat a level, you unlock the next one. Regardless of the mode you choose, the basics are always the same: you control a paddle and you need to destroy all the blocks using a ball. As you hit certain blocks, they leave power-ups behind that grant you special abilities for a limited amount of time, including fireballs, extra balls, wider paddles and so on.
Some of the levels are quite inventive, but don’t let the high number of levels fool you, there’s not a lot to them. To be fair, the game does a great job of making you feel like the levels are different enough and some of them are (the physics and power-ups change things up a bit), but the core gameplay remains unchanged. After an hour or two, I completely lost interest in the game and while I might go back to it on my daily commute or while I listen to a podcast, this won’t definitely be my first choice.
There are three difficulty levels at your disposal (easy, normal, hard) and each of those has 100 levels to play. On top of that, there’s an arcade mode where you complete random levels. But you’re basically playing the same levels hundreds of times, so I’d be surprised to see if anyone played everything this game has to offer. This is the kind of game you play every once in a while when you have a few minutes to waste.
The presentation doesn’t help since it’s rough and ugly: the graphics are nothing to write home about, the physics are rough around the edges and the music’s repetitive. On top of that, there’s no online support, so you can’t share high scores (not that you’d want to do that anyway.) Also, there’s no multiplayer of any kind, so friendly competition is out of the question.
This is a by-the-numbers Arkanoid clone that takes some risks, but they ultimately don’t pay off in any meaningful way, making it hard to recommend. There’s nothing offensively bad and nothing extraordinary about BreakQuest. This is a mediocre PlayStation Minis you can totally do without. If you have a few minutes to waste, BreakQuest will get the job done, but don’t expect anything else from this mediocre game.
In conclusion, BreakQuest is a generic Arkanoid clone that offers absolutely nothing new to the formula. If you want to play something on your daily commute or while you listen to your favorite podcast, there are better options on the PlayStation Minis.