Shooting and looting has seldom been this fun.
Borderlands‘ attempt at trying to combine some of the best parts from different genres was really effective. The result was an unconventional title that had open-world, first-person shooting, role-playing and cooperative elements that kept players hooked for hours. There was definitely room for improvement, but for what it was, Borderlands delivered most of what it promised. To a certain extent, Borderlands 2 is more of the same and as someone who still wants to play an open-world action RPG, that sounds amazing.
Anyone who played the original Borderlands remembers that you were a vault hunter who was looking for a treasure in the planet of Pandora. This time around, little has changed in terms of story, since you still assume the role of one of four travelers seeking alien technology hidden inside the vault. As soon as you start playing, you’re given the choice of playing as one of four classes which not only affects your appearance, but also the special abilities you can use. The vault hunters available include Axton the Commando who can set up turrets that attack enemies for him, Maya the Siren who can trap enemies inside an energy bubble for a few seconds, Salvador the Gunberzerker who uses brute force and is able to dual-wield guns and Zer0 the Number the assassin that uses sniping and stealth to dispatch enemies.
Pretty much everything you can think of has been improved in this sequel. As soon as you come into contact with certain items, your character will pick them up for you, there’s an incredible sense of humor (most of my laughs came from tiny robot Claptrap) and your nemesis, a man named Jack, has a personality now. But it doesn’t end there, there’s now a trading system in multiplayer mode, a new substance called Slag that increases the damage you make to targets covered in it, more E-Tech weaponry, a new currency called Eridium bars and a small storage area where you can transfer items between characters called Secret Stash.
Most missions are pretty entertaining and varied enough, especially since most of them involve interacting with some of the wacky NPCs. Usually, most missions encourage you to explore a new environment, kill all the enemies there, loot the place and face a bizarre and powerful boss. As you progress, you level up, discover better weapons, unlock abilities from a skill tree and improve your “Badass Rank” by completing individual challenges. As you’d expect, up to four players can play at the same time and missions are more fun if you have a couple of friends playing by your side, especially because all the enemies won’t be focusing all the fire on you.
Borderlands 2 takes the formula that made its predecessor unique and runs with it and the result is an action RPG first-person shooter that’s always fun to play. What do I mean when I says runs with it? Let’s put it this way, it got to a point where leveling up and getting new loot was pointless because the skills and equipment I had were so good that nothing could come close to me. Instead of making the game dull, I had fun because the game lets you so some amazing things. I never ran out of ammo, my weapons shot several bullets at the same time and enemies rarely posed a serious threat.
I could go on and on about the specifics, but it comes down to this: Borderlands 2 is like the original Borderlands, but every single aspect of its predecessor has been improved significantly. The loot, the humor, the skill trees, the character classes, the world, the RPG elements, the story, the enemies and the sidequests have all been refined, tweaked and revamped. Borderlands 2 might be more Borderlands, but it’s hard to complaint when the experience is so rewarding end entertaining.